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Tags:
summoncomplexAction -
Name:
aAnimatedWeapon
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Displayed name:
Animated weapon
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Description:
Animate a weapon that will fight as commanded for a time.
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Cast description:
| AP: aAP * | CD: aCDs | | :---: | :---: | | **Flux: aFluxOrCost ➞ aFluxCost** | **Range: str(vRange)** | On a **str(vTest)** test **MR vMR** [1d20]: Animated a weapon for 30 seconds equivalent to a {vLvl*500} Exp animated weapon.
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Condition:
sFlux >= aFluxCost "You don't have enough Flux"
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AP cost:
3
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Cooldown:
10
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Flux cost:
apMod(aAP)*cdMod(aCD)*targetMod(1,0)*durMod(30)*vRange*autoSave*halfOnSave*complexMod*effectLvl(vLvl*50,65,sCatalystLvl)
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Variables:
vLvl.slider(Lvl,1,10,1) vRange.choice(Range,[Seal],[contactMod]) vTest.choice(Test,[Arcana],[sArcana]) vMR.add(vTest)
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On used script:
aName.cd.set(aCD) sFlux.current.change(-aFluxCost)
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Type:
1
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Action effects:
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Use case:
1
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Name:
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Description:
Animated weapon
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Script:
mAnimatedWeapon.create.effects(Animated weapon) mAnimatedWeapon.description.set_( The weapon attack test is your Arcana {sArcana} value and it moves at {1+vLvl}m/s.) mAnimatedWeapon.duration.set({10*vLvl}) mAnimatedWeapon.activate()
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Variables:
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