• Tags:

    summoncomplexAction
  • Name:

    aAnimatedWeapon

  • Displayed name:

    Animated weapon

  • Description:

    Animate a weapon that will fight as commanded for a time.

  • Cast description:

    | AP: aAP * | CD: aCDs | | :---: | :---: | | **Flux: aFluxOrCost ➞ aFluxCost** | **Range: str(vRange)** | On a **str(vTest)** test **MR vMR** [1d20]: Animated a weapon for 30 seconds equivalent to a {vLvl*500} Exp animated weapon.

  • Condition:

    sFlux >= aFluxCost "You don't have enough Flux"

  • AP cost:

    3

  • Cooldown:

    10

  • Flux cost:

    apMod(aAP)*cdMod(aCD)*targetMod(1,0)*durMod(30)*vRange*autoSave*halfOnSave*complexMod*effectLvl(vLvl*50,65,sCatalystLvl)

  • Variables:

    vLvl.slider(Lvl,1,10,1) vRange.choice(Range,[Seal],[contactMod]) vTest.choice(Test,[Arcana],[sArcana]) vMR.add(vTest)

  • On used script:

    aName.cd.set(aCD) sFlux.current.change(-aFluxCost)

  • Type:

    1

  • Action effects:

    • Use case:

      1

    • Name:

    • Description:

      Animated weapon

    • Script:

      mAnimatedWeapon.create.effects(Animated weapon) mAnimatedWeapon.description.set_( The weapon attack test is your Arcana {sArcana} value and it moves at {1+vLvl}m/s.) mAnimatedWeapon.duration.set({10*vLvl}) mAnimatedWeapon.activate()

    • Variables: